Ice with Water underneath - How to handle trigger?
For the past two weeks I've been learning this neat engine and I have a question on how to solve this certain scenario in my 2D top-down game.
During the game, the player moves around on patches of ice that start to break as the player goes over them.
Currently, underneath said patches of ice, I have a layer of water that is supposed to sense when the player touches it, but, at the moment it triggers as soon as I start the game, even though the player is on a patch of ice "above" it.
What is the correct approach on how to solve this?
I've tried a variety of things, even simple things such as Z-Index to no avail.
Thanks for any help!