Wifi SSID?

artieartie Posts: 3Member

To simplify the "lobby" for multiplayer... I'm using an internet server. Assumption is, it's kids on the same router playing. Main keys for the server are a "unique group" and a "unique player name" within the group.

I want to use defaults to simplify to the max.

Default for player name is already the device name, retrieved programmatically.

Now I want to pre-populate "unique group" with the router SSID. Kids will often have seen that one way or the other, their parents will know it if it is changed.

I see there's code for that in Android SDK, is there a way to retrieve it in the Godot network API?

tx
Artie

Comments

  • CalinouCalinou Posts: 417Admin Godot Developer

    I see there's code for that in Android SDK, is there a way to retrieve it in the Godot network API?

    Not that I know of.

  • artieartie Posts: 3Member

    yes thanks... it looks like that information is picked out by the security folks as a "high-privacy" security issue.


    But now I know more of the godot terms... I see there's work been done on "NAT punch-through" servers... that would be interesting.

    But it looks to be here as little pieces of a big jigsaw... a bit here, a bit there on a github repository for example.

    Has anyone put the whole jigsaw together... an end-to-end working example??

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