On MacOS (using a track pad) editor camera control
After I select any child of a scene, when i use the track pad to navigate, it rotates the camera wrt to the camera's own origin. I would prefer to orbit the selected node (basically look_at the selected object). Is there anyway to achieve this? I cannot find any reference in the docs.
Note: What is the mac-os trackpad equivalent of:
Middle button + drag: orbit camera around current target