Reparenting a Node that contains a skeleton mesh
As the title says, I'm trying to do a simple re-parenting of an animated character in the scene tree.
I first store the GlobalTransform of the node, then do a RemoveChild then an AddChild and finally I set the GlobalTransform back to the previously stored one. With this , the rig is exploding for a few frames. Any tips to solve my issue ?
Thanks in advance !