Is there a way to "stick" 3D objects together, and separate them by applying force?

SziluSzilu Posts: 1Member
in 3D

I want to make a game, where you can destroy a house, and I want the bricks to stick to each other, and if apply strong enought force by hitting them, they will separate. Is there a simple way to implement this?


  • OnSrOnSr Posts: 1Member

    Bastiaan Olij made an introduction tutorial about Godot Physics. He explains exactly what you want in his 3 part tutorial.

    Part 1:

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