What is the best way to make an audio manager?
Hi. So I have multiple audios for my player and some other entities. The problem is that when one audio is being played and I want another audio to play with the same AudioStreamPlayer2D, it stops playing the first audio and plays the second one. I have seen that I need an audio manager to fix this behaviour. What is the best way to achieve this? A dynamic audio manager? Should it be an auto-load script?