Port 6007 error when disconnecting Android test device
Hi guys! I've noticed a small glitch in latest Godot version. But probably it is me doing something wrong
When I use "remote debug" on my android device, I need to be careful how to stop the app. If I stop the app correctly (double tap the "Back" button), all works fine.
But, if stop an app in other way (for example, press "Home" on my android device), I get an error in Godot. After that , the debug is "dead" - it gives me "Error listening on port 6007". And I need to restart the PC to remove the error.
Does anyone knows if it normal behavior? Or there is something wrong with my PC/Android/my behaviour?