Weird Spotlight behavior
I'm currently working on a 3D game and I've got a weird spotlight behavior. I've tried to alter the values (bias,contact) with no improvement. Maybe someone can point me in the correct direction.
Correct shadows with omnilight and directionallight
weird shadows as I point my Spotlight on the box
Mesh Config (imported from blender,gltf2) - also tried with standard godot-mesh-box, same result