What is the best way to find people to work on a game? paid or non paid?

Plains447Plains447 Posts: 4Member

I'm new to game dev and I am wondering what is the best way of getting people to work on a game with you? how can it be done? I know there are game jam events, but what about when there are none currently happening and you want to work on something long term? if you don't want to pay someone but work on a passion project with some other people, is it best to sort out the topic of royalties among yourselves if you are going to sell it, or is it better to make the project open source and let anyone contribute towards it?

I'm curious to see what others think because I'm not sure which practice is best myself.

Comments

  • MegalomaniakMegalomaniak Posts: 2,649Admin
    edited June 12

    Depends on what you are looking to achieve exactly.

    Both open source projects and shared royalties can work, but making a full game is a huge endeavor either ways and chances of success are rather low.

    You'd be best off starting out developing demos that can later be pulled for assets towards a complete game. As you build them and share them(or at least show them off) you are also building up a reputation that might help build confidence in others so that they might be more willing and interested in joining your project, whether open source or not.

    But ultimately you have to be willing to see your project to the end yourself, if you lack that conviction then the project will not go anywhere even if you do get some contributors. It might progress for a little while but would ultimately just get stuck at the first big hurdle.

  • Plains447Plains447 Posts: 4Member

    That's a great answer, thank you.

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