How can I use shaders to add a drop shadow to editable text?
I'm using a TextEdit node which doesn't have any built in drop shadow option like I'm told Label does.
My current solution it to create another TextEdit behind and below the main one, that is set to always contain the same text as the main TextEdit and be darker, but that solution comes with a lot of issues.
So my only other idea to solve this is to somehow implement it with shaders, which I have very little previous experience with.
How can I do this?