Mesh Library Reverts Material at Runtime
Hi! I've just started a new, simple project but I'm hitting my head against the wall here.
I'm using a Gridmap object to fill in my 2.5d platformer level. I started by using the default CubeMeshes, and have now moved on to using custom objects exported from Blender. However, the materials settings applied to these meshes don't seem to get used during the game preview. Adding materials to the object has no bearing on how it looks in the game preview, even if it looks perfect in the editor window.
I am using a somewhat older version, so please let me know if this has since been fixed.