General and performance-related inquiries regarding game
Hello, i'm fairly new around this forum, i'm currently making a game, so far i'm making good progress, but there's some questions that have risen along the way, most of them are in regards to performance, so my apologies if this isn't the correct place to put them:
1.- What are the proper coordinates to set resources inside a scene? (For example, i tried setting everything from X:0 Y:0, but it turns out it doesn't give a lot of room to scroll up or right, so i moved my assets way down to Y:1000)
2.- What is the recommended way to set up a "Level" Scene (For example, i have a test scene set like this:)
(Yet i've seen proyects with simpler setups)
3.- How many Audio Stream Players is the maximum recomendation/what is their impact peformance wise?(Is it better to have a single reusable Audio Stream Player and load the desired sound for the occasion or create one Audio Stream Player for each sound?
4.- One small bug i've noticed is that music slows down a bit when my character attacks, am i doing something wrong or is it an issue outside of Godot?
Those are the questions i have for now, thank you for taking the time to at least read this post