Import animations after importing model?

MeshuggenerMeshuggener Posts: 6Member
in 3D

Salutations! I am very new to game development and programming, but in spite of this, I have managed through numerous YouTube tutorial, to make a little character in Blender, and animate a couple of animations. I imported the model and the animations into Godot, to see if I could make them play when I moved the funny little character, and I could thankfully. Now however I have come to find that if you want animations for your character, the general consensus is that you have to finish all the animations, and then import the model with animations into Godot. I would hate to do this as I have spent some time mucking about with the character after I imported it into Godot and would have to lose that work, which led me to wonder if there wasn't a way to import the animations separately, and then "link them" to the model I already have imported.

TLDR: After having imported a model with a few animations, is there any way to add additional animations to that model?

Answers

  • cyberealitycybereality Posts: 927Moderator

    I'd like to know this too. I find that reimporting models doesn't work right in Godot and you may have to redo work on reimport. Hopefully it can be fixed soon or maybe there is a workaround.

  • TwistedTwiglegTwistedTwigleg Posts: 2,655Admin

    I think you can use the new Skin property that was introduced in Godot 3.2, though I have never tried to use it myself. However, it is also something I would be interesting to know how to do, if the Skin property does not work, because it is a common issue.

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