Looking for someone to implement real time tessellation of subdivision surfaces for a stretch goal
I'm going to do a crowd funding campaign for my MMO which is going to use Godot for it's client.
I plan on using Subdivision surfaces for the models to reduce file size and allow for LOD.
I would like Godot to tessellation them on the GPU at render time so I can fit more in memory.
The Crowd funder will be later this year or early 2021. and I want it done some time in 21-22 I'm pretty open to what would fit into your work schedule.