Is it possible to make water similar to Terraria's in Godot? How?
Honestly not sure what the best route is. That's something you would have to potentially experiment with for your self. But a good first step would be to make a google search and see how others might have gone about it before.
Here's the first resource I came by:
It's a plugin built in c++
I think it might be a form of cellular automaton.
Oh, that's pretty cool.
Can I make a standard TileMap do this? Or do I have to create a custom plugin node?
I made a similar test project to experiment this as well, using GDScript https://github.com/Zylann/fluid2d_demo
@Zylann Your example is fantastic, is it possible to make the water interact with RigidBody2Ds?