Sound designer, musician, new to Godot

I've spent a lot of my free time during quarantine learning Godot and working on a dice rolling RPG. I think I have a good hang of it but wouldn't mind getting a bit more involved in a larger project. I've gotten into some of the low level audio functionality of Godot and am finding it pretty well designed. I'm finding some tricks, for example, using lerp() to smooth out volume controls and bus mixing. Perhaps I can be of assistance to folks lacking experience with audio.

Anyway, I'm looking to do some knowledge sharing. I can help produce some sfx, music and/or sound functionality in exchange for whatever you can bring to the table. I'm especially interested in help with network functionality, visual assets and RPG design patterns.

You can check out my music here:
danagosto.bandcamp.com


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