Best way to handle androidx dependency?
I encountered a problem with Android export build with a plugin that requires using androidx.
The plug-in author's solution is to add a couple lines to android/build/gradle.properties. This change solved the build error. However, I am concerned about editing a generated file that could be quietly overwritten.
I did some digging and it looks like the move towards Androidx has been in the works for more than 2 years. I've searched for any reference to Godot and androidx and found nothing.
What is the best way to handle the androidx dependency going forward? Is there a better way to handle the dependency now?
Many thanks in advance.