combine blender's shapekey animation and rig animation in one clip in godot

beetbeetbeetbeet Posts: 2Member


After exporting scene as glTF binary i have two animation on list at AnimationPlayer node: one name KeyAction (with shapekeys animations) and second with my rig deform animation.

Is it possible to get one combined animation of Blender's shapekey and rig animation in Godot?

I use newest stable Godot and Blender.

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