What actually happens if you make a game too powerful for android?

ManiacBananaManiacBanana Posts: 11Member

Hello! I'm trying to test a game I've been working on and when I open it on my phone it just flickers the godot screen on and off for a bit before outright crashing and slowing my phone down by A LOT for a few seconds. I'm trying to figure out what's causing this and I don't know if I've accidentally done something in the game that android simply can't handle.

Are these symptoms of the game being too resource intensive or could it be another issue?


  • MegalomaniakMegalomaniak Posts: 2,027Admin

    Kinda sounds like there might be a memory leak or something, but it's hard to tell what exactly might be causing it if that's even it really, based on what little info you have provided.

  • ManiacBananaManiacBanana Posts: 11Member

    That sort of puts a couple of errors into context. I've been cleaning up the FileSystem tab as I've been working by moving things around, this is creating errors like: "E 0:00:01:0097 Failed to get modified time for: C:/Users/ASUS/Documents/3rd Year Project/Dungeon_Tileset.png
    drivers/windows/file_access_windows.cpp:338 @ _get_modified_time()"

    I just ignored them stupidly because it was still running fine in the editor. I'm guessing this is a memory leak.

  • ManiacBananaManiacBanana Posts: 11Member

    It was a memory leak! I plugged all the holes and it works now thanks! I can't believe it was that obvious

  • MegalomaniakMegalomaniak Posts: 2,027Admin

    Cheers, glad to hear you got it sorted!

  • cyberealitycybereality Posts: 651Member

    Also GLES2 can have better performance and compatibility than GLES3. If you are making a mobile game I would strongly suggest you use GLES2 if you can.

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