What actually happens if you make a game too powerful for android?
Hello! I'm trying to test a game I've been working on and when I open it on my phone it just flickers the godot screen on and off for a bit before outright crashing and slowing my phone down by A LOT for a few seconds. I'm trying to figure out what's causing this and I don't know if I've accidentally done something in the game that android simply can't handle.
Are these symptoms of the game being too resource intensive or could it be another issue?