How do you detect when a player and enemy collide?
My player is a kinetmaticbody2d with collisionshape2d. So is the enemy. Is there any straight forward way to do this? I just want to open a new scene when the player and enemy touch. I tried using an area2d on the enemy but it complains that it has no shape unless I put a second collisionshape on it, and then it just didnt show that it was colliding with the player.