There should be options for protecting game resources, even if they are third party.
Has anyone successfully protected game-resource through encryption or obfuscation with their Godot game?
If so, please share what you can here.
Thanks in Advance,
Please, if you whish to discuss anything other than the technical methods of protecting game resources, dos o in this forum thread: https://godotforums.org/discussion/22123/lets-talk-about-game-resource-protection-contrary-opinions-welcome#latest