Path2D in 3.2 Issues
Just started on a project and am looking at using Path2Ds to draw curves- Only hang-up is that Path2Ds in general seem to be busted right now, just wanted to make sure it wasn't just me.
I tried using the script at the bottom of this post and it did nothing despite the one comment saying it did- unsure it ever worked.
Then I tried to just draw a polyline based on the baked Curve2D points from a Path2D without any other steps and where I would've expected to get a PoolVector2D from either .get_baked_points() or .tesellate() I did not receive any. I also tried seeing if I had to call update() to receive anything- no go. And of course, yes I did make a shape with the Path2D.
Then I decided to just test Path2D as intended so I added a PathFollow2D and added a simple script that incremented the unit_offset between 0 and 1 a little every frame- changing the unit_offset worked fine in the editor but upon running this the PathFollow2D just sat in place which I thought was odd considering I had just watched a video that basically did the same thing and had it worked.
Just me or are Path2Ds working funny in 3.2? If they're fine then I'd appreciate a little help with the first thing I was doing.