load jpg/png, cut into squares
Beginner here, drowning in the vast API. Can someone please kick me into the right direction for starters?
To learn Godot, I plan to make a little 4x4 slide puzzle game with tiles made from an image: load a square PNG, then chop this up into 4x4=16 parts that can be positioned and moved in a 2D scene.
Ideally each part can be manipulated: increase brightness along the right and top edge, add shade left and bottom for a simple 3D tile effect. I assume this can be done with anything derived from CanvasItem, but how do I get the parts of one image in the first place?