[SOLVED] Snapping in a gridmap

CT_EagleCT_Eagle Posts: 6Member
edited February 12 in 3D

I have made a wall tile and floor tile in Blender and successfully imported these objects into Godot. I have also added these objects to a meshlib and can place the tiles into a new scene. So far, so good. Now for my problem. The floor tiles snap together properly and the wall tiles snap together properly. I am having trouble snapping the wall tiles to the floor tile. See the attached image. How can I get the wall tiles to line up on the edge of the floor tiles? Thank you in advance.

Best Answer

  • MegalomaniakMegalomaniak Posts: 1,828
    Accepted Answer

    You should create corner and contact tiles where the wall and floor piece are part of the same tile in your 3D DCC tool of choice.

Answers

  • MegalomaniakMegalomaniak Posts: 1,828Admin
    Accepted Answer

    You should create corner and contact tiles where the wall and floor piece are part of the same tile in your 3D DCC tool of choice.

  • CT_EagleCT_Eagle Posts: 6Member

    Just so I am clear. Make a new object that has the wall and floor joined? Same with corners?

  • CT_EagleCT_Eagle Posts: 6Member

    I went ahead and made an object with the floor and wall joined. It worked perfectly. Thank you.

  • TwistedTwiglegTwistedTwigleg Posts: 1,924Admin
    edited February 13

    I switched the discussion to a question so you can mark the post(s) as the answer(s).

    Also: Welcome to the forums!

  • cyberealitycybereality Posts: 539Member

    Good to know. Glad you figured it out.

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