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available as volunteer: C++ or gdscript dev, interested in 3D or multiplayer games

DenisTDenisT Posts: 2Member
edited February 10 in Professional Trade

Hello!

I`m learning godot for 3D multiplayer games and want to exchange knowledge (for free).

Feel free to contact me https://github.com/blockspacer if you are:

  • interested in 3D games, preferably FPS shooters
  • interested in C++ game server dev. For example, lag compensation, UDP, client-server WebRTC datachannels
  • interested in C++ web server dev. For example, grpc C++ microservice

What i offer:

  • Knowledge exchange. For example - we both need multiplayer inventory system - i can contribute, fix some bugs e.t.c.
  • Help with glsl shaders. For example: sky shader, animated health bar, animated progress bars, e.t.c.
  • Help with C++ godot modules.
  • Help with gdscript
  • Help with client-server WebRTC datachannels, boost.asio, boost.beast, e.t.c.

What i can't or don't want to do:

  • 3D modelling
  • music or sound effects
  • C#

What i want to know better:

How i see knowledge exchange:

  • If project open source - just send me link to github issue
  • If project closed source - invite me to git repo with small part of project (for example, only inventory system) and send me link to github issue. May need to discuss non-disclosure agreement

Comments

  • cyberealitycybereality Posts: 928Moderator

    Welcome to the forum and good luck!

  • novaleafnovaleaf Posts: 83Member

    How about you figure out, then write a tutorial on how to create lightweight 3d physics objects and overriding their collision detection/response? I think this requires learning how the Physics Server works and then how to invoke that from script.

    I use C# and guess you don't like that, but writing a tutorial on doing that via GDScript would help everyone.

  • DenisTDenisT Posts: 2Member

    @novaleaf said:
    How about you figure out, then write a tutorial on how to create lightweight 3d physics objects and overriding their collision detection/response? I think this requires learning how the Physics Server works and then how to invoke that from script.

    I use C# and guess you don't like that, but writing a tutorial on doing that via GDScript would help everyone.

    Yes, good idea

    BTW, ic3bug creates good tutorials
    https://www.youtube.com/channel/UCqq942JnAozbDUhpSNliXBQ
    https://github.com/ic3bug/Godot-3.2-Multiplayer-FPS

  • novaleafnovaleaf Posts: 83Member

    thanks I will look at those too. I looked at an old version of his examples, glad he is doing more stuff!

  • AndrewVavrunekAndrewVavrunek Posts: 4Member

    @DenisT I am making a 2D fighting game and I really need programmers, you interested?

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