Can't export armature/skeleton from Blender to Godot ?
I played a bit with the GD-Quest 3D-Manequin in Blender 2.81 and wanted to make my own with simpler animations. For a start I made a really low poly stick-figure and added a very simple animation (just an "I'm-not-standing-totally-still"-idle).
Exporting it with Better Collada Exporter, gave me a lot of errors, without a file as a result.
Exporting it as GLTF2 worked, importing into Godot 3.2 stable worked as well, but the export is missing the skeleton/armature. Anybody got an Idea what I did wrong? An example of working export-settings would be nice as well.