Using C++ to build complete Games in Godot! -- a practical Steam Guide! :)
Here I created a small Steam-Guide for you, where you can learn more about the Godot Engine and the possibilitys you have, when you want to build entire Games in C++.
All in all it is a complete Godot C++ playlist with currently 7 videos. Mainly everything was done in Window and Visual Studio 2019 / VSCode. But since I'm a crossplatform Developer on Linux and Windows, everybody should be able to copy the Workflow into another IDE or in another OS.
Everything is Opensource and free for download and use. There is also some room for optimizations and customization which you can do for your own workflow / DevEnviroment, but there you have to use some other resources or the Godot Docs too. For example I use all methods in one combined folder structure, and out of one workspace(VSCode)
I really hope that i can help you with the Guide, and that I don't harm any rules in this Forum.