Wii Tanks movement in Godot. having trouble with rotation
So I just started learning Godot and for my first little prototype project I'm trying to make a recreation of Wii Tanks. I've been trying to get the movement to match but I've had no luck. Using an xbox 360 controller my goal is to have the character slowly rotate towards the direction my joystick is pointing and go forward or backward on the z axis depending on which is the closest angle to rotate to.