CraftyCounty

timkrieftimkrief Posts: 5Member
edited January 18 in Projects

Presentation

Hello everyone, my name is Tim Krief, I just finished my studies and I'm seriously getting into independent game development. To learn more about me, you can check my recent 2019 retrospective thread or the page that lists my main past game projects https://timkrief.itch.io .

Introduction

Now, let me introduce my project, CraftyCounty . CraftyCounty was originally a submission for JamCraft4 (a Gamejam based on the "crafting" mechanics) but since became a full game project in its own right.

The Core Concept

The game will be an original mix between city-builders, puzzles, and also simulation games. Multiple game mode will exist, but in the main game mode, you are at the head of a city made up of groups of four buildings of different proportions. You can interact with these groups to either change the buildings that constitute them, or to craft new buildings four times bigger by merging them.

The resulting building depends on the composition of the original group of four. For example, four small houses merge into a residence, but four trees merge into a grove. The game will contain so many buildings of all sizes that the real challenge across all game modes will be to discover them all. At the end you merge your whole town to get a summary of your performance. I'll share more gameplay details during the development.

State of the project

I worked more than three full week on this game already and I'm proud to announce that I recently released a demo that you can try for yourself : https://timkrief.itch.io/craftycounty/devlog/119728/release-of-the-enhanced-gamejam-version-of-craftycounty

I can't wait to get your feedback on this and to share more development news with you. (I'm more active on twitter @timkrief if you want frequent development updates.)


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Comments

  • cyberealitycybereality Posts: 539Member

    Oh, that's really nice. Simple graphics but the style works. Intuitive controls, yeah it was good.

    I feel like it's missing some sort of goal, I was just clicking about randomly, not sure what I was supposed to do. With these types of games, it interesting to see some interaction for what you are doing.

    For example, in the original SimCity, you'd have to build certain things like fire stations or power stations, etc. I think that is what made it interesting. So maybe if there were some goals or you had more of an effect on the world it would be better.

    Hope that helps.

  • timkrieftimkrief Posts: 5Member

    Thanks for the feedback! For the moment the demo I released just demonstrate the core mechanics. The gameplay/goals will take different shapes in different game modes in the full game. Based on the mode you play, the goals / consequences of your actions will not be the same. For this demo it's more like a "creative" mode, but the game is not intended to work like this in it's final form. I should have been clearer in the first place, sorry ^^'

    Anyways, thanks a lot for the feedback @cybereality ;)

  • cyberealitycybereality Posts: 539Member

    Okay, makes sense.

  • jbrooks79jbrooks79 Posts: 545Member

    Looks fun, nicely done, Good job . . :) <3

  • HippoHippo Posts: 72Member

    This looks really cool so far, looking forward to seeing how the project develops. I used to love playing Sim City as a kid, this type of game can really be a lot of fun if done well. Best of luck with the project and independent game development in general. = )

  • timkrieftimkrief Posts: 5Member

    Hello again everyone! I recently made massive visual progress in the game!

    I changed the overall look and feel of the "blocks" as you can see in those screenshots.
    And I added multiple new buildings. You can check the results in a gif I shared here.
    Finally I just made a first draft of in-game icons of the buildings. You're the first ones seeing them ;). They'll be used to show what buildings are next to be placed on the map for instance. Feedback appreciated :D

  • HippoHippo Posts: 72Member

    I like the simplistic and clean theme you've got going here, I think it really works well for this sort of game. Keep up the good work!

  • cyberealitycybereality Posts: 539Member

    Looking good.

  • timkrieftimkrief Posts: 5Member

    Small update, I made an animated version of those icons here :D
    I'm now working on including them in the game and creating the UI around them.

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