CraftyCounty

timkrieftimkrief Posts: 11Member
edited January 18 in Projects

Presentation

Hello everyone, my name is Tim Krief, I just finished my studies and I'm seriously getting into independent game development. To learn more about me, you can check my recent 2019 retrospective thread or the page that lists my main past game projects https://timkrief.itch.io .

Introduction

Now, let me introduce my project, CraftyCounty . CraftyCounty was originally a submission for JamCraft4 (a Gamejam based on the "crafting" mechanics) but since became a full game project in its own right.

The Core Concept

The game will be an original mix between city-builders, puzzles, and also simulation games. Multiple game mode will exist, but in the main game mode, you are at the head of a city made up of groups of four buildings of different proportions. You can interact with these groups to either change the buildings that constitute them, or to craft new buildings four times bigger by merging them.

The resulting building depends on the composition of the original group of four. For example, four small houses merge into a residence, but four trees merge into a grove. The game will contain so many buildings of all sizes that the real challenge across all game modes will be to discover them all. At the end you merge your whole town to get a summary of your performance. I'll share more gameplay details during the development.

State of the project

I worked more than three full week on this game already and I'm proud to announce that I recently released a demo that you can try for yourself : https://timkrief.itch.io/craftycounty/devlog/119728/release-of-the-enhanced-gamejam-version-of-craftycounty

I can't wait to get your feedback on this and to share more development news with you. (I'm more active on twitter @timkrief if you want frequent development updates.)


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Comments

  • cyberealitycybereality Posts: 927Moderator

    Oh, that's really nice. Simple graphics but the style works. Intuitive controls, yeah it was good.

    I feel like it's missing some sort of goal, I was just clicking about randomly, not sure what I was supposed to do. With these types of games, it interesting to see some interaction for what you are doing.

    For example, in the original SimCity, you'd have to build certain things like fire stations or power stations, etc. I think that is what made it interesting. So maybe if there were some goals or you had more of an effect on the world it would be better.

    Hope that helps.

  • timkrieftimkrief Posts: 11Member

    Thanks for the feedback! For the moment the demo I released just demonstrate the core mechanics. The gameplay/goals will take different shapes in different game modes in the full game. Based on the mode you play, the goals / consequences of your actions will not be the same. For this demo it's more like a "creative" mode, but the game is not intended to work like this in it's final form. I should have been clearer in the first place, sorry ^^'

    Anyways, thanks a lot for the feedback @cybereality ;)

  • cyberealitycybereality Posts: 927Moderator

    Okay, makes sense.

  • jbrooks79jbrooks79 Posts: 2,241Premoderated

    Looks fun, nicely done, Good job . . :) <3

  • HippoHippo Posts: 102Member

    This looks really cool so far, looking forward to seeing how the project develops. I used to love playing Sim City as a kid, this type of game can really be a lot of fun if done well. Best of luck with the project and independent game development in general. = )

  • timkrieftimkrief Posts: 11Member

    Hello again everyone! I recently made massive visual progress in the game!

    I changed the overall look and feel of the "blocks" as you can see in those screenshots.
    And I added multiple new buildings. You can check the results in a gif I shared here.
    Finally I just made a first draft of in-game icons of the buildings. You're the first ones seeing them ;). They'll be used to show what buildings are next to be placed on the map for instance. Feedback appreciated :D

  • HippoHippo Posts: 102Member

    I like the simplistic and clean theme you've got going here, I think it really works well for this sort of game. Keep up the good work!

  • cyberealitycybereality Posts: 927Moderator

    Looking good.

  • timkrieftimkrief Posts: 11Member

    Small update, I made an animated version of those icons here :D
    I'm now working on including them in the game and creating the UI around them.

  • timkrieftimkrief Posts: 11Member

    Hi there. I wanted to share the recent progress of the game. First, on the visual side, the game models now have dynamic outlines so that it's easy to see the building from a medium distance. Then there is a major new gameplay feature, which is a visual representation of the next 3 buildings that you'll have to put on the map. And finally, I added a lot of buildings that can be seen in this 15 seconds video I put together to showcase the current state of the game. I also started making daily livestreams where I share my 3D modeling sessions :). That's it for this update, I hope you liked my little showcase and I can't wait to share more with you :D

  • timkrieftimkrief Posts: 11Member

    Hi everyone!

    Godot Engine recently published its 2020's showreel and I am so glad CraftyCounty was featured in it. The other featured games are really impressive, Here is the video:

    https://youtu.be/UEDEIksGEjQ

    Godot Engine is an amazing game engine, and I'm proud my game can be used to showcase how great it is. It means a lot and it motivates me even more to release an awesome game!

    Times are rough, and it impacted the development a bit. But I'm still actively working on the game. I recently added the first non playable character to the game, Lola,

    and created a brand new animated sky box.

    Moreover, I know things are going to be back to normal in only weeks.

    I can't wait to bring back my livestreams and start my devlog series.
    Thank you for following CraftyCounty's development :)

  • timkrieftimkrief Posts: 11Member

    Hey for your information, I'm now able to live-stream like before and I'm going to start soon a devlog video series, here's a little teaser for it :) :

    I made 4 new buildings for the game, all sports related. One stadium, one Gym, one Swimming Pool and a SkatePark.
    (Check the result on my twitter page :D )

  • cyberealitycybereality Posts: 927Moderator

    Nice job.

  • timkrieftimkrief Posts: 11Member

    To follow up last week's announcement, here's the first devlog of the series. This one is special, since it's an introduction of the game.

    From 4:56 I talk about the story. Something I did not share with you here before :)

    I worked a lot on 3D modeling this week. I need a lot of different kind of buildings to make the game interesting :)

  • cyberealitycybereality Posts: 927Moderator

    Looks cool.

  • timkrieftimkrief Posts: 11Member

    I've been 3D modeling sports related model for several weeks and I now have enough of them to try them in-game. In this video I show you how I deal with managing and exporting my models and most importantly, I demo the merging of the sports related models:

      1. Play areas will merge into a preschool.
      2. With some basketball courts you’ll get a gym.
      3. Multiple gyms will merge into, a skate-park!
      4. Some skate parks can merge into a swimming pool.
      5. And finally the biggest building in the game yet, the stadium!

      This is part of a weekly series and the next episode will be dedicated on a new merging mechanics. You can subscribe to the channel so you wont miss it.

      Thanks for following the development of the game.

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