How to make 1024x1024 textures fit 1 meter cubes . .
So, when I make textures, I like to make them 1024x1024 for instance, because those are old, good numbers, or 512x512, but when I make a 1 meter cube, it's difficult to fit the pixels, and figure out if ten centimeters is what, or how long . .
However, if I make a 1024x1024 resolution texture, and just don't use the last 24 pixels, in either direction, so there's two edges where I ' ignored ' 24 pixels, suddenly there's 1000 pixels, in the image, even if it's 1024, but I only use the 1000 in Blender, which means, there's 1000 pixels, each way, and for 1 meter cube length, that means 100 centimeters, and with 1000 pixels, in the texture, 1 mm = 1 pixel, so if I take a picture of a 1x1m texture, in the real world, I can put it in a 1024x1024 texture, and each pixel = 1 mm, precisely, and there's no difficult conversion, everything fits . .
I have OCD, so these things worry me, a lot . . .