Dear Godot community,
I would like to introduce you to my project, which I have started about 2 weeks before Christmas 2019. It is a little top-down adventure that tells a short story about Baby Moses. You play it from the perspective of his sister who watches over him from a distance to see how he is doing.
The story briefly summarized:
The pharaoh enslaves the Jewish people and has the Israeli male babies killed because the Jews have become too big and therefore too powerful for him. So he wanted to prevent them from growing.
Because Moses' mother could no longer hide her baby, she built a basket made of reeds, pitch and earth resin.
So she put him in the reeds on the bank of the water, but his sister (the player) should see from a distance how he was doing.
When Pharaoh's daughter discovered the baby, she felt Sorry with him. Then Moses' sister comes in and says: "Shall I go and call one of the Hebrew women who is nursing the child?"
So the baby and mother come together again, isn't that a great story?
Tasks of the player:
- Collect reeds,
- look for earth resin and pitch
- Sneak past the Egyptian soldiers
- speak to the residents
I work a lot with Blender to create the pixel graphics
This figure is still a placeholder.
Dear community, this project is still in progress, I am currently learning a lot from it and I am open to suggestions and ideas!