[Unpaid] looking for experienced programmer/GODOT user for fantasy survival minecraft-like game
I am developing a game which is a minecraft derivative. I'm looking for one or more programmers who would be interested in teaming up to bring it to life (the ones I've talked to can't work without pay, which is totally understandable but I don't have funding). I've tried to fund it several ways (kickstarter, etc.) which has not worked. I don't have proven development experience or any kind of following or influence (I'm a 3D artist, animator, and writer by trade). But people really respond to the art and concept and I'm determined to make it. A test ad drove a 3.6% clickthrough rate just from the above image alone (that's a high rate if you're not familiar with ads). GODOT looks like a great engine to do this game, and I'm really excited to use it, but as talented as I am in art and 3D design I just can't grasp programming and need someone to help with that side of the project.
Some of the technical things which really bother me about minecraft is the limited scene/environment loading, poor environmental design and effects, and near constant frame rate lag from even the most basic game events. I hope these kinds of things can be avoided by using meshes instead of voxels, but I don't know enough about GODOT to really confirm this and I do not want to make a game which suffers from those same kinds of problems nor disinterest in details and content. I'm looking for someone who has the technical experience to match my art and design and help build a world which is breathtaking but also technically solid and impressive. I've already created most of the assets and an exhaustive game design brief, so this project can go as fast as you can assemble it, and I have 20 nieces and nephews to test it. I'd like to release a paid version as soon as possible when it has enough content to be fun and worth a good price (stable, with lots of content, no major bugs) to start bringing in revenue to pay ourselves and keep developing the game. To be clear, this is similar to minecraft with similar gathering, harvesting, mining, fighting, and MOBs functions, etc., in a procedurally generated world, with some new gameplay ideas, so those are some of the basic functions the game will need but at a level much better than what minecraft currently achieves. I have programming strategies in mind for generating the world and its elements, so I can contribute to technical creative problem solving, but I would really be relying on your expertise to achieve the kind of quality we would need to ship the game.
If you're interested, you can check out the full game description at the indiegogo campaign (which is not going well either, lol). https://www.indiegogo.com/projects/runelands/x/22866162#/
You can contact me at nathanguyhatch at gmail dot com. Please tell me about yourself and your experience when you do.