Is .pck exact same on every target?

If yes, that means .pck and platform is independent, so how can I export .pck only without any presets?
If no, how do I export a .pck for a debian (p=server) on windows or mac?
I don't have any export template and presets of server target

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  • TwistedTwiglegTwistedTwigleg Posts: 3,103Admin

    I believe pck files are platform independent, as they just contain the data from your project. You can export a pck file by pressing “Export PCK/ZIP” in the Export window in the Godot editor (documentation).

    I am not sure how you use the exported pck file with the server target though.

  • CalinouCalinou Posts: 464Admin Godot Developer
    edited December 2019

    PCK files aren't always platform-independent, as they may contain different VRAM texture compression formats depending on the target. However, in practice, they usually are platform-independent.

  • shintigershintiger Posts: 6Member

    Thanks, I got some concept, I don't have to prepare export template for linux but only presets is enough.

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