Easier handling of nested dictionaries in Godot and export to CSV

SenekethSeneketh Posts: 2Member
edited December 2019 in Resources

Hi everybody!

I have been working on tools to make manipulations of nested dictionaries easier. They can be found here:

https://github.com/Seneketh/dict_tools_godot

It enables one to:

  • Add new data to a deeply nested dictionary via a path in form of an array of strings. If the defined structures do not exist, they are created on the fly.
  • Read data from a deeply nested dictionary via a path in form of an array of strings.
  • Export deeply nested dictionaries to CSV format for posterior data analysis.
  • Return all values stored in a nested dictionary. This is just a recursive .values().
  • Return all keys stored in a nested dictionary. This is just a recursive .keys().
  • Filter/search deeply nested dictionaries via keywords (coming soon).

It is aimed at:

  • Enabling scientific applications with Godot as nested data becomes analizable.
  • Generally handling nested data more easily.

Find the complete README on github. Any help or suggestions are really welcome.


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