How can I get a KinematicBody2D to detect collision?
I tried the documentation. It was kinda confusing. I've got a ball which I want to move_and_collide(moveBy) where moveBy = Vector2(1,1). Is there a way to detect when this ball's CollisionShape2D hits another CollisionShape2D? Also, when it does, is there a way to change just the y component of moveBy without altering the x component?