Tiled Map Editor layers and Godot sprite collision mapping
I am using Godot ver: 3.3.1 and Tiled Map Editor ver: 1.3.0 I made a map in Tiled Map editor. I imported it into Godot. I then made a node2D and named it PlayerRoot, added a child node; PlayerSprite, then Area2D and a Collision Polygon2. My player is a .png file. I cannot get collision to work.
I am thinking that my player is going over all the layers and that is why it is not working. I do not know how to do this. Right now my character is going through everything.