Hi - about Vulkan rendering . .
I'm new to Godot, and I don't understand Vulkan . . When I start up Godot does it automatically use Vulkan, and do I have to do anything to sort of change it, if I just want to make a normal 3D game . . I'm very fascinated by it, and that it can port to both Windows and Linux, so games can be made for both systems, more easily . .
Does Godot right now use OpenGL as default, or has it moved completely to Vulkan as a standard, and do I have to do anything as a user, of Godot, to enable it, or can I just make games, instead . .?