Can shaders live in their own files?

def-pri-pubdef-pri-pub Posts: 6Member

When I created a shader for a Sprite object, I noticed that the shader code itself doesn't live in another file, but within the .tscn file. Is it possible to have this shader in a separate file? I tend to not use Godot's built in text editor.

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  • MegalomaniakMegalomaniak Posts: 2,892Admin

    Yeah, you should be able to save it from the inspector while you have the shader editor open.

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