Can't change anchor position and TextureRect size
I'm making UI, and want to set anchor to middle of the image, but changing anchor from Layout -> Anchors Only or setting Anchor value directly doesn't work. The value was updated, but anchor point not moved at all. Is it bug or is there are something that I missed?
Here's the node tree:
- TextureRect <- Anchor is not moving at all
Using Godot 3.1.1.
Also I can't find how to resize texture rect. I can set the min-size, but change size doesn't work, the value immediately set back to original size. How to change the texture rect size?