Debug in Visual Studio Community
I can edit and run c# scripts written in Visual Studio Community on Godot, But I can't get VS to stop on breakpoints when I run a Godot scene - is some settings needed for debugging?
Attn. Im using the ide Visual Studio Community and not the editor Visual Studio Code.
I saw a message that when you use c# for scripts in Godot, the game want run on Android/IOS, is this true and if so when (if ever) will it be possible?
Without it I don't really see Godot having a future especially when Unity are marketing it self so heavily and getting free advertising from Microsoft.