Problem with using Godot / OpenGL? [SOLVED]
Hello! so my problem is that i open godot, but whenever i try to do anything for example press a button nothing happens UNTIL i alt tab out and back in, then it has drawn/rendered the new frame so the program actually shows the new window after the buttonpress.
For example i start Godot, press "New Project" nothing renders until i actually alt tab out and back in, only then has it moved to the next window.
This is only graphically speaking, i can press 10 buttons and write inside "Project Name" but i have to alt tab out and back in to be able to see the actual changes.
I downloaded OpenGL extensions to try to benchmark. And it's the same in the benchmark so this is not only in Godot.
I have the latest drivers for my graphics card and it supports OpenGLES 3.0
But i couldn't find this problem anywhere, not even google could help me....
So i wonder if maybe you can help me? because i really would like to switch from Unity to Godot and give Godot a try.
I have Windows 8.1 , and i used a high-contrast theme. I tried to change to an "Aero" theme and now Godot works! , i know for 100% that this is what caused this problem. Because if i go back to a high-contrast theme i get the same problem again!