Godot from godot Engine... a legend ?
hi, i would like to discuss that point with you guys.
from my first look at godot, i have seen various peope who are saying that godot is made from godot itself.. which sounds very good if you think at the process of creating software from an onother, compiler,etc...
but then... i found that this is not exact (with my limited knowledge).
you cannot make godot from godot, or with a lot of work and without the specs that godot has.
i would have a question, regarding my concerns, what if ? and why every single features of godot cannot be re-used in our games ? i mean.. if something exists in the software, how to access every parts of the software to implement our dev ?
at this time i have only 2 answers:
the api is not complete enough to access all the source code
this is a head dev directive to limitate the access of specific features (maybe in a futur release...)
if you have any idea or experience, related to some missing methods and how you fix them to accomodate your project.. you know we cannot be stopped by a few lines of code, right ?