add velocity to a ragdoll?

AiTechEyeAiTechEye Posts: 1Member

I can't find any info about to add velocity to it ragdolls and apply_impulse isen't supported for physicalbones

is it possable at all?

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  • TwistedTwiglegTwistedTwigleg Posts: 2,468Admin

    I looked through the source code, and it looks like the physics bones are actually just Godot joints under the hood, were the joint positions are then passed to the Skeleton. I couldn't find any reference to velocity in the source code, nor anything that looked like it might be usable for applying force.

    I would say that currently it is not possible. You can open a feature request on the Godot proposal repository if you want, and then it might be added in a future version of Godot.
    (Side note: Welcome to the forums)

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