Panda Jumper

Cubic321Cubic321 Posts: 4Member

Hello everybody!

Now I'm developing a game with a simple unobtrusive gameplay. The goal of the game is to get to the other side by jumping on platforms. Control is a single jump button, but it's not that simple. In this case, I like Nintendo's approach to its games. Where, at first glance, the simple control of the character hides a deep mechanics that the player discovers gradually.

I want to implement this approach in my game. For example, if the landing immediately press jump, the character will make a combined jump with a flip. For combined jump player will earn more game points.

Game points can be spent, for example, that would save the game on a special platform for this. Thus, it is profitable for the player to plan his actions. In addition, for example, if the player lands on the edge of the platform, he will lose his balance and fall, but if the landing immediately press the jump button, the player will not fall and will continue to jump.

The game world too is not simple. Platforms have their own character: there are disappearing platforms,those that randomly move, move apart, etc. But more about that later.

Now ready character design, platform design and entry-level background. As well as basic animation and mechanics.

https://twitter.com/cubic321


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  • ReneatorReneator Posts: 8Member

    I want to implement this approach in my game. For example, if the landing immediately press jump, the character will make a combined jump with a flip. For combined jump player will earn more game points.

    This might make it open to "exploits" as the player might be able to just spam to farm it. But i imagine you already have plans to ensure that players only get points for "novelty" actions. like discovering stuff or jumping on new platforms and such.

  • Cubic321Cubic321 Posts: 4Member

    @Reneator said:

    I want to implement this approach in my game. For example, if the landing immediately press jump, the character will make a combined jump with a flip. For combined jump player will earn more game points.

    This might make it open to "exploits" as the player might be able to just spam to farm it. But i imagine you already have plans to ensure that players only get points for "novelty" actions. like discovering stuff or jumping on new platforms and such.

    This will not work, the player just fall down if he will mindlessly be spamming jump. A little later I will post part of the gameplay where this moment will be shown.

  • Cubic321Cubic321 Posts: 4Member

    New update

    Animation of jump and fall:

  • Cubic321Cubic321 Posts: 4Member

    Added some enemies ghosts. Actually did a lot of things else, but it is still difficult to show.

  • MOSvisioMOSvisio Posts: 5Member

    I love the fall animation :D

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