3-D audio in a 2-D game?
I'm working on a 2-D game for which positional audio is critical. I discovered that Godot's spatial audio nodes only seem to work with 3-D audio. The 2-D stream player seems to just handle left/right panning and can't, for instance, position sounds around a listener in 2-D.
So, short of switching to 3-D, is it possible to use the 3-D spatial audio support in a 2-D game? For my purposes, syncing the X and Y coordinates of the listener/emitters, along with the rotation, should be good enough. The Z axis can be zeroed out.