How do I figure out what's causing the Android export to close immediately?
I've set up Godot to export to Android and also have the test phone connected to the laptop via USB cable. When I run the app by clicking the Android icon at the top right, this is all the information I receive:
No information whatsoever about why the debugging stopped. The project is running with GLES2 and I have only checked Armeabi-v7a in the export template as that's what the phone supports.