How do I figure out what's causing the Android export to close immediately?

sprite-1sprite-1 Posts: 10Member

I've set up Godot to export to Android and also have the test phone connected to the laptop via USB cable. When I run the app by clicking the Android icon at the top right, this is all the information I receive:

No information whatsoever about why the debugging stopped. The project is running with GLES2 and I have only checked Armeabi-v7a in the export template as that's what the phone supports.

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  • MegalomaniakMegalomaniak Posts: 2,605Admin

    What does the console/terminal window say? I believe it should give more info than the one inside the editor.

  • sprite-1sprite-1 Posts: 10Member
    edited September 2019

    @Megalomaniak said:
    What does the console/terminal window say?

    This is the error that it shows

    What is the lowest Android version supported by Godot?

    I tried with a fresh new project with just a Node2D and a Label and this is the error I get

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