Odd sprite issues with rotation and offset
i've run into an odd issue with sprites and rotating them. The Kenney tank sprites all point downwards and so need rotating 90 to face Godot's 0 degrees. No big deal. However, this played havoc with my code that rotates the barrel. I then remembered in a @KidsCanCode tutorial he said he pre-rotated them. I switched to those assets and bingo, no wierd rotation issues. so 2 questsons:
1. why does the starting rotation impact code to rotate to a given position? It seemed to be 90 degrees off each time (visually speaking as the the calc is in radians)
2. in the unrotated assets I had to set the offset in X whereas in the rotated ones I had to set it in Y to get it in the same starting position. This one is really confusing.
I guess I could correct the rotation calc to allow for 90 but i don't understand why I would need to