Tutorials for Godot 3D

SadatSadat Posts: 3Member

Hey there everyone. I have recently started making tutorials for godot game engine. I want to share techniques of 3D Game Development to the community and have started making youtube video tutorials for that purpose. I would like to get your opinions on what would be the best things to focus on. For now I am working on completing a series which will provide guidance on creating a procedurally generated terrain.

I hope you guys will give me some suggestions on what topics I should look into in the next tutorials and what could be done to make it better. Hopefully we can work towards a good tutorial set to empower the community.

You can find my video at this link
You can find the source files at this link https://gitlab.com/arcane_hive/terrain-generator-godot


Tags :

Comments

  • MegalomaniakMegalomaniak Posts: 1,490Admin

    Always good to have more tutorials around. This is a pretty interesting subject too, but I'd like to see someone go beyond just generating a terrain based on some simple noise. Like what about adding roads to it, or rivers. Using CSG to add bridges or cave systems, etc. A more advanced deep dive would be interesting, I would think.

    Just my 2 € cents worth...

  • SadatSadat Posts: 3Member

    @Megalomaniak said:
    Always good to have more tutorials around. This is a pretty interesting subject too, but I'd like to see someone go beyond just generating a terrain based on some simple noise. Like what about adding roads to it, or rivers. Using CSG to add bridges or cave systems, etc. A more advanced deep dive would be interesting, I would think.

    Just my 2 € cents worth...

    Thanks for the feedback. I will try to add these to the next tutorials. :smiley:

  • SadatSadat Posts: 3Member

    This is the next tutorial in the terrain generation tutorial set.
    This tutorial focuses on the shader code and gives some tips on how to create a shader to handle procedural terrains using vertex normals.

    Also, it would be great if you guys could give me some tips on what else could be done to make the presentation of the tutorials better.

    @Megalomaniak I will be going into the cave system generation in a couple of weeks since I have a few week's worth of tutorial content planned. But really appreciate the suggestion.

Sign In or Register to comment.