Rotate a Texture2D/Image?
Does Godot feature any way to rotate a Texture2D/Image? I am trying to procedurally create images, which requires rotating sub-images to the desired angle and drawing them all to the same canvas to compose the final product. None of the methods of Image (or Texture2D) seem to do this.
Please tell me I'm missing something! And if not, any suggestions for how I can do this? I wouldn't know how to write my own rotation function.
Thank you very much! I've been really enjoying working with Godot.