Creating reusable 'chunks' of tileset
So I'm just getting started with Godot and I have the idea for a simulation / building game.
For the game, I want the player to buy pre-set plot areas of various types to them further build inside of.
I'm guessing I'll want to build the pre-set plots using tilemaps and then in game, the player chooses a location to place the plot in the world.
My question is how would these different tilemaps join together dynamically as part of a whole map later so things like AI people see all the plots as though it was one continuous map and can move around them.